Best marine division template hoi4

Best CowboyRonin • 2 yr. ago With naval invasions, you would want big divisions rather than small ones, since the invasion size limit is on divisions rather than combat width or …

Best marine division template hoi4. The best combat widths are 10, 15, 18, 27 and 41-45 and I have maths to prove it. TL/DR: I did some math to determine the best combat width in the new system. 10, 15, 18, 27 and 41-45 seem to be the best. EDIT: I made a mistake, the maximum penalty is 33% not 30%. It is now corrected in the pdf and the graphs.

15 Apr 2023 ... An armored recon company. will give your divisions a little bit of armor too. A light flame tank company will give you an enormous. attack bonus ...

Can someone tell me the space marine division template. Back to the old spacemarine it is. Heavy TD or Heavy Tank. With max armor and with the speed of infantry. Basically you have your infantry Divisions buy swap one of the infantry for the tank. For example a 7-2 would be a 6 inf 2 art and 1 heavy. Or if youre using TD you can use that ...Jun 9, 2016 · I think a large marine division of around 40 width is good because how the terrain penalties works. You need alot of marines in your division if you wan't it to operate well if you wan't tanks and artillery in it. Marines can cross rivers better then mountainers are at fighting in mountains and they do very well fighting in marshes. with the new or not so new update for hearts of irons waking the tiger a special forces cap was added but things were changed making marine division template...This is a tutorial video for the Millennium Dawn - Modern Day mod for Hearts of Iron 4. In this guide I cover different types of templates which will allow y...Dec 23, 2022 · The latest version of this guide is now available at this link:https://youtu.be/99w-Zoc5Ee4

1 AcanthocephalaNo7095 • 2 yr. ago 10 width can't fight long and suffer more losses but with well when you spam it with cas. For marine you want them to have 1 or 2 artillery for more soft attack. Around 4 marines per 1 artillery is good ratio. Also consider combat width to. 21,27,28,42 to 44 might do well for your naval invasion.Division Templates in Millenium Dawn. Im playing this mod for the first time and have no idea how to design the templates, so what templates do you use? I'm having trouble designing divisions in this mod as well. So far i've been running 40 widths with support AA, support heavy engineers and support mechanized recon.Hearts of Iron IV Best Marine and Paratrooper Division Templates 2018. I saw someone ask yesterday if special forces are even worth building yesterday and decided to make a template video showing how to build divisions that work for marines and paras while also pointing out why they are more powerful than ever after waking the tiger.2. Reliability must not be below 70%-80% and should not exceed 100%. You should make the reliability as close to 100% as possible if the tank design is too expensive like at least 30 IC, so the tank divisions will not suffer slower reorganization and attrition & combat losses by reliability penalty.Japan templates NSB. Galceran. Jan 15, 2022. Jump to latest Follow Reply. I'm trying to play with Japan, and I have some doubts about templates. Japan starts with a wierd 24 combat width infantry template, and seems a waste to me transforming it into a 20 width (10 or 7+2). Seems better option to add an artillery...TheMelnTeam • 4 mo. ago. Depends on doctrine. 10w marines with shovels + soft attack gouge support is great with superior firepower, even more so if you also farm adaptability. It is much less impressive with other doctrines which don't refund some org and give you ridiculous damage from support companies. However, vs China just land on ...

The forced usage of 10/20/40 width divisions is obsolete since they changed it with the nsb/Barbarossa patch. Now everything between 10 and 45 width is viable, while everything between 30 and 40 is kinda sub par. If you want to go with infantry (plus air) for everything create divisions with ~22% artillery and infantry for the rest e.g. 8/2s ...Divisions: - Each type of terrain has a fixed combat width which determines how many divisions can enter combat in a provice, so there's no 1 division template fits all. Urban 96 Plains/Desert 90 Forest/Jungle 84 Hills 80 Marsh 78 Mountains 75 (Mountaineers with 25width are ideal)My basic infantry template would be 10 inf. btn. (20w) - Light Infantry. Or something like 14-4 inf/art with engineer support - Reg Infantry. Or 12-6 inf/art with engineers - Heavy Infantry. These are ust suggestions of course. I also thought of infantry divisions with integrated tanks and lots of arty to function as shock troops.9 9 comments Best gaoruosong • 3 yr. ago Of course. The whole point of division design is to make a division that is stronger than the sum of battalions, So of course marines should have arty in them. The most common designs are 14-4 and 11-6. But if you can afford them, heavy-amtracks>>marines. 8 2012Jesusdies • 3 yr. ago

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Yep. Top row is inf, inf, inf, inf, tank destroyer. 2nd and 3rd rows are inf, inf, inf, inf, empty. 4th row is arty, arty, arty, arty, empty 5th row is arty, arty, empty, empty, empty. Make sure to run engineers, recon, logistics, hospital and maintenance support battalions on the left (order doesn't matter afaik) Thank you! Template for a good marine division without man the guns (HOI4) Hey guys, can someone suggest me a good marine division for naval invasions? I am currently trying …Todays hoi4 video is covering the hearts of iron 4 division design tutorial for hoi4. this shows every template you need as germany for multiplayer or single...Amphibious tank 1's are equal to light tank 2's. Amphibious 2's are equal to medium 1's. A good template would be your average 40 width tank division execpt naval-tanks + mechanized instead of regular tanks and motorized. Maby add in a few motorized arty for good measure. You can edit division templates by going to: Recruit & Deploy -> Then click "Edit" on the desired division. Each division has a division template. Here is an example of a basic 10 Infantry division template for defense: And a basic 7 Infantry - 2 Artilery division template for offense: Reset -> Reset the edits you've made but haven't saved.

Marines and mountaineers should also be 7-2 or 14-4. Paratroopers should be 10 paratrooper battalions packed with support companies. Also if you have problems with tanks / air feel free to modify the 7-2 or 14-4 templates to suit your needs by removing an infantry unit & adding AT or AA.Gives good bonuses in forest and urban tiles which are common. Gives a small amount of armour which can be useful. Also light flamethrower tanks only use steel unlike arty and rocket arty support. They also improve as you research engineers which you would be doing anyway they can also serve as recon tanks savings on army exp and researching ...12-8 and 13-7 are templates for Superior Firepower; 15-5 is a template for Mobile Warfare. Use either medium or heavy tanks; do not use both. Use mechanized instead of motorized if you have enough industry and supply. Use amtrack 2 instead of mechanized 2 if you can, for the best river breaching division.As a note; "Space Marine" generally includes any 40 width leg division with artillery that had 1 Heavy Tank or Heavy Tank Destroyer regardless of weather it was Marines, Alpines, or regular Inf so these appear to be two different questions. "Space Marine" = 13 (any of Alpines/Marines/Inf) -4 Artillery - 1 Heavy Tank or Heavy Tank Destroyer.You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine, for the cost of 10 C&C equipment, they get more organisation than regular ... Generally I want use cavalry as effective land units (on the same level as infantry or tanks), not just as cheap partisan activity suppression units or solely meant to capture empty land plots abandoned by the enemy, but I don't know what a good and effective combat oriented division template would look like for them.The Best Marine Template - With Testing - Hoi4 NSB 71Cloak 21.3K subscribers Subscribe 1.3K 61K views 1 year ago Going over different templates and …Jun 27, 2020 · What are the best or the most common division templates? (2020) Probably one of the most asked questions in the entire game. As far as I can tell, the most common divisions are: - 20 width 7/2 divisions - 20 width 6/2/1 divisions with a light tank - 40 width 14/4 divisions - 40 width 13/4/2 divisions with... If you actually do the testing, the 45 width division you claim is really good in your guide fails to beat 10 widths, 15 widths, 20 widths, and 21 widths when attacking. It also cannot defend against either 10 or 15 widths. This is done with 15% coordination for the 45 widths. 4.Armored Recon (Good for fighting in rough terrain) Engineer Company (Bonus to rough terrains) Heavy or Medium Flame Tank Company (Bonus to rough terrains and extra Armor) Artillery or AA (Extra soft attack is handy and AA does Piercing) Logistic Company (Less supply use, the better) Battalions: 4-5 Marines (For the division's overall org and HP)You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine, for the cost of 10 C&C equipment, they get more organisation than regular ... Opt; aa, logi, art, Garrison; 5 infantry SC; eng. National Guard; 9 infantry SC; Recon, eng, art. Notes; 21w templates can be upgraded to 27w for late game. Heart army is meant to be scaled for occupation and coastal defense. Don't have nsb, can't attest to tank designer or flame units. Options are listed in my first pick order.

Feb 2, 2021 · 20 Width Marine Division. A good marine division for securing enemy coasts, recommended you upgrade to the 40 width asap. 40 Width Marine Division. A great marine division for securing anything that touches the water. Recommended you only use marines to attack beaches, with a follow up of infantry or tanks to create your new line. 20 Width ...

Armored cars (or light tanks)+ MP. Bigger is better up to 50w ut change is only smnall over 20w. Hardiness is important for garrison. You will need about 2x less manpower and have 5x less loses for garrison than with cavalry. To original question, 20 …40w is better. This is about concentration of force. You'd want to fill up at least 80 width anyway for a spearhead. Production wise there is no big difference between 2x 40w and 4x 20w, but 40w will fight better because how defense/breakthrough works. …You'll need Engineering II for the flame thrower mount and any tank chassis. Then create a design with a minimum of 80% reliability and increase the armor as much as possible. The Infantry only moves at 4km/h so you don't really need to crank out the engines, but keep it above 4km/h or you cant save your template.My basic infantry template would be 10 inf. btn. (20w) - Light Infantry. Or something like 14-4 inf/art with engineer support - Reg Infantry. Or 12-6 inf/art with engineers - Heavy Infantry. These are ust suggestions of course. I also thought of infantry divisions with integrated tanks and lots of arty to function as shock troops.I really really like 18 widths with: -armored recon w/high velocity barrel and high armor, for good piercing and giving armor. -flame tank with high armor, for bonuses to attack and giving armor to the template. -engineers, for digging in if needed. …5 comments Best Add a Comment TheMelnTeam • 4 mo. ago Depends on doctrine. 10w marines with shovels + soft attack gouge support is great with superior firepower, even …13-4-1 inf-art-heavy tank is the best. Heavy tanks speed don't get slowed much by infantry and the infantry give lots of org and HP to the division. Heavy 2s with …The special forces defense bonus means you need fewer infantry divisions to hold, especially with the terrain malus. Engineers, recon, support artillery is fine. Military police if you have the xp to spare (free infantry division). Support aa and at if you feel you need it. For paratroopers, folks do 2, 4, 5, 6, or 10 battalions with engineers ...

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Plains are 90 width, jungle and forests are 84, mountains are 75, hills are 80 and plains & desert are 90 width. Each division has a combat width depending on what units you place in it. Lets take for example the outdated 7/2 division that has 20 combat width. 20 combat width comes from 7 infantry x 2 + 2 x 3 arty.Having 100% Armor in a division is incredibly costly, and lacks important stats like HP and ORG - and defense. Now regarding the perfect armor meta, I believe I have seen peeps with their 40W monster armor divisions still run like +50% tanks in it, but I draw the line there because IRL Tank Divisions were at no more than 1/3 Tank Battalions.15 21-Width Infantry: Good All Rounders The standard, go-to template; this division is relatively low-cost, reliable, and performs well in most terrains, especially forest, and jungle. It works...I have seen, but have no personal experience with, a proposed 40 width Marine Division. 40 width is the minimum battle width I've seen on small islands, though 80 is the usual minimum. #7. Bernie_Wiseman Jul 13, 2016 @ 1:48am. add logistic -> fondamental for low supply. #8.A good template is fill the five support companies with Logistics, Medics, Armored Recon, and artillery of some kind. Then fill the rest of the division up to 60-wdith with Armored Infantry. You may need to play around with it a bit to make it exactly 60-wdith but 60-width is your friend. If you need more armor or want to include tanks in it ...R5: I didn't feel like my previous work for the USA was good enough, so this time I researched even more and made the division templates and the division count historical for roleplaying.. Keep in mind that it's not 100%, since a static picture like this doesn't count into armies switching theaters and generals, but this is as close I can get to historical …Romania also gets fighter 2s in most vanilla balance mods and supplies the majority of the Axis fuel. Marines are the most important division you contribute to the Axis early game. 14-4s or 11-6s. Engineers, support artillery,and logistics are mandatory. Rocket artillery, recon, and support AA are situational. After your fighter 2 rush research ...If you actually do the testing, the 45 width division you claim is really good in your guide fails to beat 10 widths, 15 widths, 20 widths, and 21 widths when attacking. It also cannot defend against either 10 or 15 widths. This is done with 15% coordination for the 45 widths. 4.People were asking me how it is that I made my Space marine units so I wanted to show and explain just how broken and powerful these things can be. Support m... ….

I thought it was because of their mad bonuses on river crosses, marshes and amphibious assaults. Yes you can 7 marines 2 art. It's actually a pretty basic solid division …- 40 width 13/4/1 divisions with 1 heavy tank destroyer aka "Space Marines" (banned in multiplayer) - Best support are recon, artilery and trenches. As for tank …Accurate, Historical US Army Order of Battle [Redone Roleplaying] R5: I didn't feel like my previous work for the USA was good enough, so this time I researched even more and made the division templates and the division count historical for roleplaying . Keep in mind that it's not 100%, since a static picture like this doesn't count into armies ...Template 4.1: The 40 width "13/7" heavy tank division. If there's a 1-size-fits-all "outline" for (MP) tanks, this is it. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles.Dec 29, 2022 · 10 Powerful Hearts of Iron 4 Infantry Templates. 10. Shock Troopers. For a love of Blitzkrieg. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized ... Wow since no one in this tread has actually posted the "space marine" division composition like its some trade secret, i guess ill do so. its a 40 width divisions filled with. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w. infantry for organization 17w. arty for soft attack 21w. this division is the most efficient ...Port / Fort guard - 10 Infantry | Support artillery, Support anti air, Engineers (Maybe Signals so you dont get reinforce memed) Tanks - 7 Med Tanks, 6 Motorised / Mech., 2 Med TDs | Logistics , Maintanance, Support anti air, Med flame tank, Light tank recon. Garrison - 2w cav / Full cavalery div with MP / 2w Light tank.40w is better. This is about concentration of force. You'd want to fill up at least 80 width anyway for a spearhead. Production wise there is no big difference between 2x 40w and 4x 20w, but 40w will fight better because how defense/breakthrough works. …Amphibious tank 1's are equal to light tank 2's. Amphibious 2's are equal to medium 1's. A good template would be your average 40 width tank division execpt naval-tanks + mechanized instead of regular tanks and motorized. Maby add in a few motorized arty for good measure. Best marine division template hoi4, [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1]